Introduction to Game Development and Prototyping

Start date:
Nov 30, 2015

Duration:
Four days
Ability Level:
Game enthusiasts

This workshop is hosted by the Doha Film Institute and sponsored by the Qatar Animation Centre, an initiative of the Ministry of Youth and Sports. The workshop will be held mainly for game enthusiasts. The themes of the workshop are broad and serve as a general, semi-professional introduction to the gaming industry. The workshop will include presentations and insight into how to enter the game-development industry and produce a first game, be it as a developer, producer or business owner. The first day will be focused on presenting the gaming industry and the process involved in delivering a first game. The second and third days will focus on designing documents for games and going through some basic coding for programming game prototypes. The design documents will use examples from games such ‘Angry Birds’ and ‘Clash of Clans, while the prototype game coding will introduce participants to concepts including basic movements, jump, double jump, adding and defeating enemies. The final day will be a wrap up and a guide to giving a good elevator pitch for games. The workshop is also a launch platform for participants to pitch their ideas at the Ajyal Pitchathon – a competition presented in collaboration with ICT Qatar’s Digital Incubation Centre. The Pitchathon winner will be eligible to join the Idea Stage program of the Digital Incubation Center.

Mentor

Marius Badita

Marius Badita is a Development Director and Partner at Shenandoah Studios. A veteran of the gaming industry, he has worked in numerous gaming studious over the past five years. Marius started as a programmer for Gameloft Romania, then went on to work as a consultant in Gameloft India a year later. The following year he became the programming teamleader at Gameloft studios in South Korea. He then launched his own studio and work as an independent developer at 88mm Studios, where he worked on ‘Frontline: Road to Moscow’ and ‘Frontline: Longest Day’. His current project is an iOS, Mac and PC game called ‘Battle of the Bulge’.

Dates
30 November to 3 December, 2015
Four days, at Katara Building 19, Katara Art Studio

Hours
2 hours daily, 6pm to 8pm

Language
English

Group Size
Up to 15 candidates

Target Candidate
Game enthusiasts

Submission Deadline
25 November, 2015

Registration is now closed.